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osu-lazer/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping : IComparable<DrumSampleMapping>
{
public double Time;
public readonly SampleInfo Centre;
public readonly SampleInfo Rim;
public SampleChannel CentreChannel { get; private set; }
public SampleChannel RimChannel { get; private set; }
public DrumSampleMapping()
{
}
public DrumSampleMapping(SampleControlPoint samplePoint)
{
Time = samplePoint.Time;
Centre = samplePoint.GetSampleInfo();
Rim = samplePoint.GetSampleInfo(SampleInfo.HIT_CLAP);
}
public void RetrieveChannels(AudioManager audio)
{
CentreChannel = Centre.GetChannel(audio.Sample);
RimChannel = Rim.GetChannel(audio.Sample);
}
public int CompareTo(DrumSampleMapping other) => Time.CompareTo(other.Time);
}
}