1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 23:03:21 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

34 lines
1.1 KiB
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-03-31 15:20:31 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Replays;
2017-03-31 15:20:31 +08:00
using System.Collections.Generic;
using osu.Framework.Input;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-31 15:20:31 +08:00
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
2017-08-24 19:30:18 +08:00
var actions = new List<TaikoAction>();
2017-03-31 15:20:31 +08:00
if (CurrentFrame?.MouseRight1 == true)
2017-08-24 19:30:18 +08:00
actions.Add(TaikoAction.LeftCentre);
2017-03-31 15:20:31 +08:00
if (CurrentFrame?.MouseRight2 == true)
2017-08-24 19:30:18 +08:00
actions.Add(TaikoAction.RightCentre);
2017-03-31 15:20:31 +08:00
if (CurrentFrame?.MouseLeft1 == true)
2017-08-24 19:30:18 +08:00
actions.Add(TaikoAction.LeftRim);
2017-03-31 15:20:31 +08:00
if (CurrentFrame?.MouseLeft2 == true)
2017-08-24 19:30:18 +08:00
actions.Add(TaikoAction.RightRim);
2017-03-31 15:20:31 +08:00
2017-08-24 19:30:18 +08:00
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
2017-03-31 15:20:31 +08:00
}
}
}