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osu-lazer/osu.Game.Modes.Osu/OsuRuleset.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
{
public class OsuRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new OsuHitRenderer { Objects = objects };
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
new BeatmapStatistic
{
Name = @"Circle count",
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
Icon = FontAwesome.fa_dot_circle_o
},
new BeatmapStatistic
{
Name = @"Slider count",
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
Icon = FontAwesome.fa_circle_o
}
};
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
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protected override PlayMode PlayMode => PlayMode.Osu;
}
}