1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-22 22:32:54 +08:00
osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

100 lines
3.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Models;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class TeamScoreDisplay : CompositeDrawable
{
private readonly TeamColour teamColour;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
private TeamDisplay teamDisplay;
2020-06-09 22:38:54 +08:00
public bool ShowScore
{
set => teamDisplay.ShowScore = value;
}
public TeamScoreDisplay(TeamColour teamColour)
{
this.teamColour = teamColour;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged);
updateMatch();
}
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{
currentTeamScore.UnbindBindings();
currentTeam.UnbindBindings();
Scheduler.AddOnce(updateMatch);
}
private void updateMatch()
{
var match = currentMatch.Value;
if (match != null)
{
match.StartMatch();
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
}
// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
teamChanged(currentTeam.Value);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
currentTeamScore.Value++;
return true;
case MouseButton.Right:
if (currentTeamScore.Value > 0)
currentTeamScore.Value--;
return true;
}
return base.OnMouseDown(e);
}
private void teamChanged(TournamentTeam team)
{
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
}
}
}