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osu-lazer/osu.Game/Screens/Play/EpilepsyWarning.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
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using osuTK;
namespace osu.Game.Screens.Play
{
public class EpilepsyWarning : VisibilityContainer
{
public const double FADE_DURATION = 250;
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public EpilepsyWarning()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0f;
}
private BackgroundScreenBeatmap dimmableBackground;
public BackgroundScreenBeatmap DimmableBackground
{
get => dimmableBackground;
set
{
dimmableBackground = value;
if (IsLoaded)
updateBackgroundFade();
}
}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
Children = new Drawable[]
{
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new FillFlowContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Colour = colours.Yellow,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ExclamationTriangle,
Size = new Vector2(50),
},
new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(tfc =>
{
tfc.AddText("This beatmap contains scenes with ");
tfc.AddText("rapidly flashing colours", s =>
{
s.Font = s.Font.With(weight: FontWeight.Bold);
s.Colour = colours.Yellow;
});
tfc.AddText(".");
tfc.NewParagraph();
tfc.AddText("Please take caution if you are affected by epilepsy.");
}),
}
}
};
}
protected override void PopIn()
{
updateBackgroundFade();
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this.FadeIn(FADE_DURATION, Easing.OutQuint);
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}
private void updateBackgroundFade()
{
DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(FADE_DURATION);
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}
}