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osu-lazer/osu.Game/Overlays/Profile/ProfileSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Overlays.Profile
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{
public abstract class ProfileSection : Container
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{
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public abstract LocalisableString Title { get; }
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public abstract string Identifier { get; }
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private readonly FillFlowContainer<Drawable> content;
private readonly Box background;
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private readonly Box underscore;
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protected override Container<Drawable> Content => content;
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public readonly Bindable<APIUser> User = new Bindable<APIUser>();
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protected ProfileSection()
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{
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AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
background = new Box
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{
RelativeSizeAxes = Axes.Both,
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},
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new SectionTriangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
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{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
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{
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new Container
{
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AutoSizeAxes = Axes.Both,
Margin = new MarginPadding
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
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Top = 15,
Bottom = 20,
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},
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Title,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
},
underscore = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = 4 },
RelativeSizeAxes = Axes.X,
Height = 2,
}
}
},
// reverse ID flow is required for correct Z-ordering of the content (last item should be front-most).
// particularly important in BeatmapsSection, as it uses beatmap cards, which have expandable overhanging content.
content = new ReverseChildIDFillFlowContainer<Drawable>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
Bottom = 20
}
},
},
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}
};
}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
{
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background.Colour = colourProvider.Background5;
underscore.Colour = colourProvider.Highlight1;
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}
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private class SectionTriangles : Container
{
private readonly Triangles triangles;
private readonly Box foreground;
public SectionTriangles()
{
RelativeSizeAxes = Axes.X;
Height = 100;
Masking = true;
Children = new Drawable[]
{
triangles = new Triangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
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TriangleScale = 3,
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},
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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triangles.ColourLight = colourProvider.Background4;
triangles.ColourDark = colourProvider.Background5.Darken(0.2f);
foreground.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Background5.Opacity(0));
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}
}
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}
}