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osu-lazer/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class LegacyManiaSkinConfiguration : IHasCustomColours
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{
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/// <summary>
/// Conversion factor from converting legacy positioning values (based in x480 dimensions) to x768.
/// </summary>
public const float POSITION_SCALE_FACTOR = 1.6f;
/// <summary>
/// Size of a legacy column in the default skin, used for determining relative scale factors.
/// </summary>
public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR;
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public readonly int Keys;
public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
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public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth;
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public readonly float[] ExplosionWidth;
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public readonly float[] HoldNoteLightWidth;
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public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
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public bool ShowJudgementLine = true;
public bool KeysUnderNotes;
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public LegacyManiaSkinConfiguration(int keys)
{
Keys = keys;
ColumnLineWidth = new float[keys + 1];
ColumnSpacing = new float[keys - 1];
ColumnWidth = new float[keys];
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ExplosionWidth = new float[keys];
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HoldNoteLightWidth = new float[keys];
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ColumnLineWidth.AsSpan().Fill(2);
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ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE);
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}
private float? minimumColumnWidth;
public float MinimumColumnWidth
{
get => minimumColumnWidth ?? ColumnWidth.Min();
set => minimumColumnWidth = value;
}
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}
}