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osu-lazer/osu.Game/Skinning/Components/BigBlackBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning.Components
{
/// <summary>
/// Intended to be a test bed for skinning. May be removed at some point in the future.
/// </summary>
[UsedImplicitly]
public class BigBlackBox : CompositeDrawable, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Spinning text", "Whether the big text should spin")]
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public Bindable<bool> TextSpin { get; } = new BindableBool();
[SettingSource("Alpha", "The alpha value of this box")]
public BindableNumber<float> BoxAlpha { get; } = new BindableNumber<float>(1)
{
MinValue = 0,
MaxValue = 1,
Precision = 0.01f,
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};
private readonly Box box;
private readonly OsuSpriteText text;
private readonly OsuTextFlowContainer disclaimer;
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public BigBlackBox()
{
Size = new Vector2(250);
Masking = true;
CornerRadius = 20;
CornerExponent = 5;
InternalChildren = new Drawable[]
{
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box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
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text = new OsuSpriteText
{
Text = "Big Black Box",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 40)
},
disclaimer = new OsuTextFlowContainer(st => st.Font = OsuFont.Default.With(size: 10))
{
Text = "This is intended to be a test component and may disappear in the future!",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding(10),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
TextAnchor = Anchor.TopCentre,
}
};
}
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protected override void LoadComplete()
{
base.LoadComplete();
BoxAlpha.BindValueChanged(alpha => box.Alpha = alpha.NewValue, true);
TextSpin.BindValueChanged(spin =>
{
if (spin.NewValue)
text.Spin(1000, RotationDirection.Clockwise);
else
text.ClearTransforms();
}, true);
disclaimer.FadeOutFromOne(5000, Easing.InQuint);
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}
}
}