1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 16:12:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

35 lines
990 B
C#
Raw Normal View History

2019-02-15 20:03:55 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer
2019-02-15 20:03:55 +08:00
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
2019-02-15 20:03:55 +08:00
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
2019-02-15 20:03:55 +08:00
}
};
for (int i = 0; i < 512; i++)
2019-11-11 19:53:22 +08:00
{
if (i % 32 < 20)
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
2019-11-11 19:53:22 +08:00
}
2019-02-15 20:03:55 +08:00
return beatmap;
}
}
}