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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the colour coefficient of taiko difficulty.
/// </summary>
public class Colour : StrainDecaySkill
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{
protected override double SkillMultiplier => 1;
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protected override double StrainDecayBase => 0.4;
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public Colour(Mod[] mods)
: base(mods)
{
}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)current).Colour;
double difficulty = colour == null ? 0 : colour.EvaluatedDifficulty;
// if (current != null && colour != null)
// {
// ColourEncoding[] payload = colour.Encoding.Payload;
// string payloadDisplay = "";
// for (int i = 0; i < payload.Length; ++i)
// {
// payloadDisplay += $",({payload[i].MonoRunLength},{payload[i].EncodingRunLength})";
// }
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// System.Console.WriteLine($"{current.StartTime},{colour.RepetitionInterval},{colour.Encoding.RunLength}{payloadDisplay}");
// }
return difficulty;
}
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}
}