1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 23:27:25 +08:00
osu-lazer/osu.Game/Storyboards/StoryboardVideoLayer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

33 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards
{
2021-05-25 17:50:33 +08:00
public partial class StoryboardVideoLayer : StoryboardLayer
{
2021-05-25 17:50:33 +08:00
public StoryboardVideoLayer(string name, int depth, bool masking)
: base(name, depth, masking)
{
}
public override DrawableStoryboardLayer CreateDrawable()
2021-05-25 17:50:33 +08:00
=> new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name };
2021-05-25 17:50:33 +08:00
public partial class DrawableStoryboardVideoLayer : DrawableStoryboardLayer
{
2021-05-25 17:50:33 +08:00
public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer)
: base(layer)
{
// for videos we want to take on the full size of the storyboard container hierarchy
// to allow the video to fill the full available region.
ElementContainer.RelativeSizeAxes = Axes.Both;
ElementContainer.Size = Vector2.One;
}
}
}
}