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osu-lazer/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Rulesets.Osu.Edit
{
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public partial class FreehandSliderToolboxGroup : EditorToolboxGroup
{
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public FreehandSliderToolboxGroup()
: base("slider")
{
}
public BindableFloat Tolerance { get; } = new BindableFloat(1.8f)
{
MinValue = 0.05f,
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MaxValue = 2.0f,
Precision = 0.01f
};
public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f)
{
MinValue = 0.05f,
MaxValue = 1f,
Precision = 0.01f
};
public BindableFloat CircleThreshold { get; } = new BindableFloat(0.0015f)
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{
MinValue = 0f,
MaxValue = 0.005f,
Precision = 0.0001f
};
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// We map internal ranges to a more standard range of values for display to the user.
private readonly BindableInt displayTolerance = new BindableInt(90)
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{
MinValue = 5,
MaxValue = 100
};
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private readonly BindableInt displayCornerThreshold = new BindableInt(40)
{
MinValue = 5,
MaxValue = 100
};
private readonly BindableInt displayCircleThreshold = new BindableInt(30)
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{
MinValue = 0,
MaxValue = 100
};
private ExpandableSlider<int> toleranceSlider = null!;
private ExpandableSlider<int> cornerThresholdSlider = null!;
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private ExpandableSlider<int> circleThresholdSlider = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
toleranceSlider = new ExpandableSlider<int>
{
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Current = displayTolerance
},
cornerThresholdSlider = new ExpandableSlider<int>
{
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Current = displayCornerThreshold
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},
circleThresholdSlider = new ExpandableSlider<int>
{
Current = displayCircleThreshold
}
};
}
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protected override void LoadComplete()
{
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base.LoadComplete();
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displayTolerance.BindValueChanged(tolerance =>
{
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toleranceSlider.ContractedLabelText = $"C. P. S.: {tolerance.NewValue:N0}";
toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {tolerance.NewValue:N0}";
Tolerance.Value = displayToInternalTolerance(tolerance.NewValue);
}, true);
displayCornerThreshold.BindValueChanged(threshold =>
{
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cornerThresholdSlider.ContractedLabelText = $"C. T.: {threshold.NewValue:N0}";
cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {threshold.NewValue:N0}";
CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue);
}, true);
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displayCircleThreshold.BindValueChanged(threshold =>
{
circleThresholdSlider.ContractedLabelText = $"P. C. T.: {threshold.NewValue:N0}";
circleThresholdSlider.ExpandedLabelText = $"Perfect Curve Threshold: {threshold.NewValue:N0}";
CircleThreshold.Value = displayToInternalCircleThreshold(threshold.NewValue);
}, true);
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Tolerance.BindValueChanged(tolerance =>
displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue)
);
CornerThreshold.BindValueChanged(threshold =>
displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
);
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CircleThreshold.BindValueChanged(threshold =>
displayCircleThreshold.Value = internalToDisplayCircleThreshold(threshold.NewValue)
);
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float displayToInternalTolerance(float v) => v / 50f;
int internalToDisplayTolerance(float v) => (int)Math.Round(v * 50f);
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float displayToInternalCornerThreshold(float v) => v / 100f;
int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
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float displayToInternalCircleThreshold(float v) => v / 20000f;
int internalToDisplayCircleThreshold(float v) => (int)Math.Round(v * 20000f);
}
}
}