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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
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public class TestSceneShearedButtons : OsuManualInputManagerTestScene
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{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[TestCase(false)]
[TestCase(true)]
public void TestShearedButton(bool bigButton)
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{
ShearedButton button = null;
bool actionFired = false;
AddStep("create button", () =>
{
actionFired = false;
if (bigButton)
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{
Child = button = new ShearedButton(400)
{
LighterColour = Colour4.FromHex("#FFFFFF"),
DarkerColour = Colour4.FromHex("#FFCC22"),
TextColour = Colour4.Black,
TextSize = 36,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Let's GO!",
Height = 80,
Action = () => actionFired = true,
};
}
else
{
Child = button = new ShearedButton(200)
{
LighterColour = Colour4.FromHex("#FF86DD"),
DarkerColour = Colour4.FromHex("#DE31AE"),
TextColour = Colour4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Press me",
Height = 80,
Action = () => actionFired = true,
};
}
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});
AddStep("set disabled", () => button.Enabled.Value = false);
AddStep("press button", () => button.TriggerClick());
AddAssert("action not fired", () => !actionFired);
AddStep("set enabled", () => button.Enabled.Value = true);
AddStep("press button", () => button.TriggerClick());
AddAssert("action fired", () => actionFired);
}
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[Test]
public void TestShearedToggleButton()
{
ShearedToggleButton button = null;
AddStep("create button", () =>
{
Child = button = new ShearedToggleButton(200)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Toggle me",
};
});
AddToggleStep("toggle button", active => button.Active.Value = active);
AddToggleStep("toggle disabled", disabled => button.Active.Disabled = disabled);
}
[Test]
public void TestSizing()
{
ShearedToggleButton toggleButton = null;
AddStep("create fixed width button", () => Child = toggleButton = new ShearedToggleButton(200)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Fixed width"
});
AddStep("change text", () => toggleButton.Text = "New text");
AddStep("create auto-sizing button", () => Child = toggleButton = new ShearedToggleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "This button autosizes to its text!"
});
AddStep("change text", () => toggleButton.Text = "New text");
}
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[Test]
public void TestDisabledState()
{
ShearedToggleButton button = null;
AddStep("create button", () =>
{
Child = button = new ShearedToggleButton(200)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Toggle me",
};
});
clickToggle();
assertToggleState(true);
clickToggle();
assertToggleState(false);
setToggleDisabledState(true);
assertToggleState(false);
clickToggle();
assertToggleState(false);
setToggleDisabledState(false);
assertToggleState(false);
clickToggle();
assertToggleState(true);
setToggleDisabledState(true);
assertToggleState(true);
clickToggle();
assertToggleState(true);
void clickToggle() => AddStep("click toggle", () =>
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
void assertToggleState(bool active) => AddAssert($"toggle is {(active ? "" : "not ")}active", () => button.Active.Value == active);
void setToggleDisabledState(bool disabled) => AddStep($"{(disabled ? "disable" : "enable")} toggle", () => button.Active.Disabled = disabled);
}
}
}