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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene
{
private GraphExposingSuccessRate successRate;
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
successRate = new GraphExposingSuccessRate
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Padding = new MarginPadding(20)
}
}
};
});
[Test]
public void TestMetrics()
{
var firstBeatmap = createBeatmap();
var secondBeatmap = createBeatmap();
AddStep("set first set", () => successRate.Beatmap = firstBeatmap);
AddAssert("ratings set", () => successRate.Graph.FailTimes == firstBeatmap.FailTimes);
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AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
AddAssert("ratings set", () => successRate.Graph.FailTimes == secondBeatmap.FailTimes);
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static APIBeatmap createBeatmap() => new APIBeatmap
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{
FailTimes = new APIFailTimes
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{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
},
PassCount = RNG.Next(0, 999),
PlayCount = RNG.Next(1000, 1999),
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};
}
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[Test]
public void TestOnlyFailMetrics()
{
AddStep("set beatmap", () => successRate.Beatmap = new APIBeatmap
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{
FailTimes = new APIFailTimes
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{
Fails = Enumerable.Range(1, 100).ToArray(),
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}
});
AddAssert("graph max values correct", () => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 100));
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}
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[Test]
public void TestEmptyMetrics()
{
AddStep("set beatmap", () => successRate.Beatmap = new APIBeatmap
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{
FailTimes = new APIFailTimes()
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});
AddAssert("graph max values correct", () => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 0));
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}
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private class GraphExposingSuccessRate : SuccessRate
{
public new FailRetryGraph Graph => base.Graph;
}
}
}