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osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/SliderSelectionMask.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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{
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public class SliderSelectionMask : SelectionMask
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{
private readonly SliderBody body;
private readonly DrawableSlider slider;
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public SliderSelectionMask(DrawableSlider slider)
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: base(slider)
{
this.slider = slider;
Position = slider.Position;
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
body = new SliderBody(sliderObject)
{
AccentColour = Color4.Transparent,
PathWidth = sliderObject.Scale * 64
},
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new SliderCircleSelectionMask(slider.HeadCircle, slider),
new SliderCircleSelectionMask(slider.TailCircle, slider),
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};
sliderObject.PositionChanged += _ => Position = slider.Position;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
body.BorderColour = colours.Yellow;
}
protected override void Update()
{
base.Update();
Size = slider.Size;
OriginPosition = slider.OriginPosition;
// Need to cause one update
body.UpdateProgress(0);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;
}
}