1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-29 12:47:27 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs

30 lines
884 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-10-29 17:23:23 +08:00
2018-11-07 15:08:56 +08:00
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
2018-10-29 17:23:23 +08:00
using osu.Game.Rulesets.Osu.Objects;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-10-29 17:23:23 +08:00
2018-11-07 15:08:56 +08:00
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
2018-10-29 17:23:23 +08:00
{
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
2018-10-29 17:23:23 +08:00
{
private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(Spinner spinner)
2018-10-29 17:23:23 +08:00
: base(spinner)
{
InternalChild = piece = new SpinnerPiece();
}
protected override void Update()
{
base.Update();
piece.UpdateFrom(HitObject);
2018-10-29 17:23:23 +08:00
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
}
}