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osu-lazer/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
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namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
[Key(0)]
public int BeatmapID { get; set; }
[Key(1)]
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public int RulesetID { get; set; }
[Key(2)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(3)]
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public string Name { get; set; } = "Unnamed room";
[Key(4)]
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(5)]
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(6)]
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public long PlaylistItemId { get; set; }
[Key(7)]
public string Password { get; set; } = string.Empty;
public bool Equals(MultiplayerRoomSettings other)
=> BeatmapID == other.BeatmapID
&& BeatmapChecksum == other.BeatmapChecksum
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&& RequiredMods.SequenceEqual(other.RequiredMods)
&& AllowedMods.SequenceEqual(other.AllowedMods)
&& RulesetID == other.RulesetID
&& Password.Equals(other.Password, StringComparison.Ordinal)
&& Name.Equals(other.Name, StringComparison.Ordinal)
&& PlaylistItemId == other.PlaylistItemId;
public override string ToString() => $"Name:{Name}"
+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
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+ $" RequiredMods:{string.Join(',', RequiredMods)}"
+ $" AllowedMods:{string.Join(',', AllowedMods)}"
+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
+ $" Ruleset:{RulesetID}"
+ $" Item:{PlaylistItemId}";
}
}