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osu-lazer/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osuTK;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
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public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
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{
public OsuBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
}
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
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protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
var curveData = original as IHasCurve;
var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
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var legacyOffset = original as IHasLegacyLastTickOffset;
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if (curveData != null)
{
yield return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
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RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
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};
}
else if (endTimeData != null)
{
yield return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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};
}
else
{
yield return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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};
}
}
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
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}
}