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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonInputDrum.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonInputDrum : AspectContainer
{
public static readonly ColourInfo RIM_HIT_GRADIENT = ColourInfo.GradientHorizontal(
new Color4(227, 248, 255, 255),
new Color4(198, 245, 255, 255)
);
public static readonly Colour4 RIM_HIT_GLOW = new Color4(126, 215, 253, 255);
public static readonly ColourInfo CENTRE_HIT_GRADIENT = ColourInfo.GradientHorizontal(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
);
public static readonly Colour4 CENTRE_HIT_GLOW = new Color4(255, 147, 199, 255);
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private const float rim_size = 0.3f;
public ArgonInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
const float middle_split = 6;
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
},
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = OsuColour.Gray(38 / 255f),
Width = middle_split,
RelativeSizeAxes = Axes.Y,
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = OsuColour.Gray(48 / 255f),
Width = middle_split,
Height = 1 - rim_size,
RelativeSizeAxes = Axes.Y,
},
},
}
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private partial class TaikoHalfDrum : CompositeDrawable, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Drawable rimHit;
private readonly Drawable centreHit;
public TaikoHalfDrum(bool flipped)
{
Anchor anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight;
Masking = true;
Anchor = anchor;
Origin = anchor;
RelativeSizeAxes = Axes.Both;
// Extend maskable region for glow.
Height = 2f;
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Children = new[]
{
new Circle
{
Anchor = anchor,
Colour = OsuColour.Gray(51 / 255f),
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Circle
{
Anchor = anchor,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = RIM_HIT_GRADIENT,
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = RIM_HIT_GLOW.Opacity(0.66f),
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Radius = 50,
},
Alpha = 0,
},
new Circle
{
Anchor = anchor,
Origin = Anchor.Centre,
Colour = OsuColour.Gray(64 / 255f),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - rim_size)
},
centreHit = new Circle
{
Anchor = anchor,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = CENTRE_HIT_GRADIENT,
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = CENTRE_HIT_GLOW,
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Radius = 50,
},
Size = new Vector2(1 - rim_size),
Alpha = 0,
}
},
},
};
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable? target = null;
if (e.Action == CentreAction)
target = centreHit;
else if (e.Action == RimAction)
target = rimHit;
if (target != null)
{
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 750;
target.Animate(
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}