2020-03-28 23:22:01 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-12-17 18:09:35 +08:00
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using System;
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2020-03-28 23:22:01 +08:00
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Models;
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using osu.Game.Online.API;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osuTK;
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using Realms;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class TopLocalRank : CompositeDrawable
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{
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private readonly BeatmapInfo beatmapInfo;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IDisposable? scoreSubscription;
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private readonly UpdateableRank updateable;
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public ScoreRank? DisplayedRank => updateable.Rank;
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public TopLocalRank(BeatmapInfo beatmapInfo)
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{
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this.beatmapInfo = beatmapInfo;
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AutoSizeAxes = Axes.Both;
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InternalChild = updateable = new UpdateableRank
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{
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Size = new Vector2(40, 20),
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Alpha = 0,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ =>
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{
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scoreSubscription?.Dispose();
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scoreSubscription = realm.RegisterForNotifications(r =>
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r.All<ScoreInfo>()
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.Filter($"{nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} == $0"
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+ $" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $1"
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+ $" && {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $2"
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+ $" && {nameof(ScoreInfo.DeletePending)} == false", api.LocalUser.Value.Id, beatmapInfo.ID, ruleset.Value.ShortName),
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localScoresChanged);
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}, true);
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void localScoresChanged(IRealmCollection<ScoreInfo> sender, ChangeSet? changes, Exception _)
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{
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// This subscription may fire from changes to linked beatmaps, which we don't care about.
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// It's currently not possible for a score to be modified after insertion, so we can safely ignore callbacks with only modifications.
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if (changes?.HasCollectionChanges() == false)
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return;
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ScoreInfo? topScore = scoreManager.OrderByTotalScore(sender.Detach()).FirstOrDefault();
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updateable.Rank = topScore?.Rank;
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updateable.Alpha = topScore != null ? 1 : 0;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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scoreSubscription?.Dispose();
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}
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}
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}
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