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osu-lazer/osu.Game/Rulesets/Replays/AutoGenerator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Replays
{
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public abstract class AutoGenerator : IAutoGenerator
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{
/// <summary>
/// Creates the auto replay and returns it.
/// Every subclass of OsuAutoGeneratorBase should implement this!
/// </summary>
public abstract Replay Generate();
#region Parameters
/// <summary>
/// The beatmap we're making.
/// </summary>
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protected IBeatmap Beatmap;
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#endregion
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protected AutoGenerator(IBeatmap beatmap)
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{
Beatmap = beatmap;
}
#region Constants
// Shared amongst all modes
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public const double KEY_UP_DELAY = 50;
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#endregion
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protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
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}
}