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osu-lazer/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Counter direction")]
public Bindable<Flow> FlowDirection { get; set; } = new Bindable<Flow>();
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[SettingSource("Show judgement names")]
public BindableBool ShowName { get; set; } = new BindableBool(true);
[SettingSource("Show max judgement")]
public BindableBool ShowMax { get; set; } = new BindableBool(true);
[SettingSource("Display mode")]
public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
[Resolved]
private JudgementTally tally { get; set; } = null!;
protected FillFlowContainer JudgementContainer;
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public JudgementCounterDisplay()
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{
AutoSizeAxes = Axes.Both;
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InternalChild = JudgementContainer = new FillFlowContainer
{
Direction = getFlow(FlowDirection.Value),
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Spacing = new Vector2(10),
AutoSizeAxes = Axes.Both
};
}
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protected override void LoadComplete()
{
//Adding this in "load" will cause it to not load in properly after the first beatmap attempt. Or after existing and reentering.
//this does not happen in tests, or in the skin editor component preview button.
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foreach (var result in tally.Results)
{
JudgementContainer.Add(createCounter(result));
}
base.LoadComplete();
FlowDirection.BindValueChanged(direction =>
{
JudgementContainer.Direction = getFlow(direction.NewValue);
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//Can't pass directly due to Enum conversion
foreach (var counter in JudgementContainer.Children.OfType<JudgementCounter>())
{
counter.Direction.Value = getFlow(direction.NewValue);
}
});
Mode.BindValueChanged(_ => updateCounter(), true);
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ShowMax.BindValueChanged(value =>
{
var firstChild = JudgementContainer.Children.FirstOrDefault();
if (value.NewValue)
{
firstChild?.Show();
return;
}
firstChild?.Hide();
}, true);
}
private void updateCounter()
{
var counters = JudgementContainer.Children.OfType<JudgementCounter>().ToList();
switch (Mode.Value)
{
case DisplayMode.Simple:
foreach (var counter in counters.Where(counter => counter.Result.ResultInfo.Type.IsBasic()))
counter.Show();
foreach (var counter in counters.Where(counter => !counter.Result.ResultInfo.Type.IsBasic()))
counter.Hide();
break;
case DisplayMode.Normal:
foreach (var counter in counters.Where(counter => !counter.Result.ResultInfo.Type.IsBonus()))
counter.Show();
foreach (var counter in counters.Where(counter => counter.Result.ResultInfo.Type.IsBonus()))
counter.Hide();
break;
case DisplayMode.All:
foreach (JudgementCounter counter in counters.Where(counter => !counter.IsPresent))
counter.Show();
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private FillDirection getFlow(Flow flow)
{
switch (flow)
{
case Flow.Horizontal:
return FillDirection.Horizontal;
case Flow.Vertical:
return FillDirection.Vertical;
default:
throw new ArgumentOutOfRangeException(nameof(flow), flow, @"Unsupported direction");
}
}
//Used to hide default full option in FillDirection
public enum Flow
{
Horizontal,
Vertical
}
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public enum DisplayMode
{
Simple,
Normal,
All
}
private JudgementCounter createCounter(JudgementCounterInfo info)
{
JudgementCounter counter = new JudgementCounter(info)
{
ShowName = { BindTarget = ShowName },
};
return counter;
}
}
}