1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 12:27:26 +08:00
osu-lazer/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

32 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
namespace osu.Game.Online.Notifications.WebSocket
{
2024-01-25 21:46:39 +08:00
/// <summary>
/// A client for asynchronous notifications sent by osu-web.
/// </summary>
public interface INotificationsClient
{
2024-01-25 21:46:39 +08:00
/// <summary>
/// Whether this <see cref="INotificationsClient"/> is currently connected to a server.
/// </summary>
IBindable<bool> IsConnected { get; }
2024-01-25 21:46:39 +08:00
/// <summary>
/// Invoked when a new <see cref="SocketMessage"/> arrives for this client.
/// </summary>
event Action<SocketMessage>? MessageReceived;
2024-01-25 21:46:39 +08:00
/// <summary>
/// Sends a <see cref="SocketMessage"/> to the notification server.
/// </summary>
Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default);
}
}