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osu-lazer/osu.Game/Overlays/LoginOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Overlays.Login;
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namespace osu.Game.Overlays
{
public class LoginOverlay : OsuFocusedOverlayContainer
{
private LoginPanel panel;
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private const float transition_time = 400;
public LoginOverlay()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new OsuContextMenuContainer
{
Width = 360,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
AutoSizeDuration = transition_time,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
panel = new LoginPanel
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{
Padding = new MarginPadding(10),
RequestHide = Hide,
},
new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 3,
Colour = colours.Yellow,
Alpha = 1,
},
}
}
}
}
};
}
protected override void PopIn()
{
base.PopIn();
panel.Bounding = true;
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this.FadeIn(transition_time, Easing.OutQuint);
GetContainingInputManager().ChangeFocus(panel);
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}
protected override void PopOut()
{
base.PopOut();
panel.Bounding = false;
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this.FadeOut(transition_time);
}
}
}