2017-04-29 02:13:54 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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2017-04-29 02:08:48 +08:00
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Replays
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{
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public abstract class AutoGenerator<T> : IAutoGenerator
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where T : HitObject
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{
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/// <summary>
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/// Creates the auto replay and returns it.
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/// Every subclass of OsuAutoGeneratorBase should implement this!
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/// </summary>
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public abstract Replay Generate();
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#region Parameters
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/// <summary>
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/// The beatmap we're making.
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/// </summary>
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protected Beatmap<T> Beatmap;
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#endregion
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2017-04-29 02:30:34 +08:00
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protected AutoGenerator(Beatmap<T> beatmap)
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2017-04-29 02:08:48 +08:00
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{
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Beatmap = beatmap;
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}
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#region Constants
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// Shared amongst all modes
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protected const double KEY_UP_DELAY = 50;
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#endregion
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}
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}
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