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osu-lazer/osu.Game/Graphics/UserInterface/ShowMoreButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
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using osuTK.Graphics;
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using System.Collections.Generic;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ShowMoreButton : LoadingButton
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{
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private const int duration = 200;
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private Color4 chevronIconColour;
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protected Color4 ChevronIconColour
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{
get => chevronIconColour;
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set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
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}
public string Text
{
get => text.Text;
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set => text.Text = value;
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}
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protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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private ChevronIcon leftChevron;
private ChevronIcon rightChevron;
private SpriteText text;
private Box background;
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private FillFlowContainer textContainer;
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public ShowMoreButton()
{
AutoSizeAxes = Axes.Both;
}
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protected override Drawable CreateContent() => new CircularContainer
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{
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Masking = true,
Size = new Vector2(140, 30),
Children = new Drawable[]
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{
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background = new Box
{
RelativeSizeAxes = Axes.Both,
},
textContainer = new FillFlowContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7),
Children = new Drawable[]
{
leftChevron = new ChevronIcon(),
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = "show more".ToUpper(),
},
rightChevron = new ChevronIcon(),
}
}
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}
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};
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protected override void OnLoadStarted() => textContainer.FadeOut(duration, Easing.OutQuint);
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
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private class ChevronIcon : SpriteIcon
{
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}
}
}
}