1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:47:24 +08:00
osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

104 lines
4.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Linq;
2018-03-02 14:34:31 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
2017-09-18 21:32:49 +08:00
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Input;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Settings
2017-09-18 21:32:49 +08:00
{
2018-03-02 14:34:31 +08:00
[TestFixture]
public class TestSceneSettingsPanel : OsuManualInputManagerTestScene
2017-09-18 21:32:49 +08:00
{
private SettingsPanel settings;
private DialogOverlay dialogOverlay;
2018-04-13 17:19:50 +08:00
[SetUpSteps]
public void SetUpSteps()
2017-09-18 21:32:49 +08:00
{
AddStep("create settings", () =>
{
settings?.Expire();
Add(settings = new SettingsOverlay
{
State = { Value = Visibility.Visible }
});
});
2017-09-18 21:32:49 +08:00
}
2018-04-13 17:19:50 +08:00
[Test]
public void ToggleVisibility()
{
AddWaitStep("wait some", 5);
AddToggleStep("toggle visibility", visible => settings.ToggleVisibility());
}
[Test]
public void TestTextboxFocusAfterNestedPanelBackButton()
{
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
AddStep("open key binding subpanel", () =>
{
settings.SectionsContainer
.ChildrenOfType<InputSection>().FirstOrDefault()?
.ChildrenOfType<OsuButton>().FirstOrDefault()?
.TriggerClick();
});
AddUntilStep("binding panel textbox focused", () => settings
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
AddStep("Press back", () => settings
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
.ChildrenOfType<SettingsSubPanel.BackButton>().FirstOrDefault()?.TriggerClick());
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
}
[Test]
public void TestTextboxFocusAfterNestedPanelEscape()
{
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
AddStep("open key binding subpanel", () =>
{
settings.SectionsContainer
.ChildrenOfType<InputSection>().FirstOrDefault()?
.ChildrenOfType<OsuButton>().FirstOrDefault()?
.TriggerClick();
});
AddUntilStep("binding panel textbox focused", () => settings
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
AddStep("Escape", () => InputManager.Key(Key.Escape));
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
}
[BackgroundDependencyLoader]
private void load()
2017-09-18 21:32:49 +08:00
{
Add(dialogOverlay = new DialogOverlay
{
Depth = -1
});
2018-04-13 17:19:50 +08:00
Dependencies.Cache(dialogOverlay);
2017-09-18 21:32:49 +08:00
}
}
}