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osu-lazer/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
{
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public class RoundedButton : OsuButton, IFilterable
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{
public override float Height
{
get => base.Height;
set
{
base.Height = value;
if (IsLoaded)
updateCornerRadius();
}
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
if (BackgroundColour == Color4.White)
BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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}
protected override void LoadComplete()
{
base.LoadComplete();
updateCornerRadius();
}
private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
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public virtual IEnumerable<string> FilterTerms => new[] { Text.ToString() };
public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
}
public bool FilteringActive { get; set; }
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}
}