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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic ;
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using System.Linq ;
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using osu.Framework.Extensions.Color4Extensions ;
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using osu.Framework.Extensions.IEnumerableExtensions ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.Shapes ;
using osu.Framework.Graphics.Sprites ;
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using osu.Framework.Utils ;
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using osu.Game.Graphics.Sprites ;
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using osu.Game.Online.Chat ;
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using osu.Game.Overlays.Chat.Tabs ;
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using osu.Game.Users ;
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using osuTK.Graphics ;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneChannelTabControl : OsuTestScene
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{
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private readonly TestTabControl channelTabControl ;
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public TestSceneChannelTabControl ( )
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{
SpriteText currentText ;
Add ( new Container
{
RelativeSizeAxes = Axes . X ,
Origin = Anchor . Centre ,
Anchor = Anchor . Centre ,
Children = new Drawable [ ]
{
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channelTabControl = new TestTabControl
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{
RelativeSizeAxes = Axes . X ,
Origin = Anchor . Centre ,
Anchor = Anchor . Centre ,
Height = 50
} ,
new Box
{
Colour = Color4 . Black . Opacity ( 0.1f ) ,
RelativeSizeAxes = Axes . X ,
Height = 50 ,
Depth = - 1 ,
Origin = Anchor . Centre ,
Anchor = Anchor . Centre ,
}
}
} ) ;
Add ( new Container
{
Origin = Anchor . TopLeft ,
Anchor = Anchor . TopLeft ,
Children = new Drawable [ ]
{
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currentText = new OsuSpriteText
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{
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Text = "Currently selected channel:"
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}
}
} ) ;
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channelTabControl . OnRequestLeave + = channel = > channelTabControl . RemoveChannel ( channel ) ;
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channelTabControl . Current . ValueChanged + = channel = > currentText . Text = "Currently selected channel: " + channel . NewValue ;
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AddStep ( "Add random private channel" , addRandomPrivateChannel ) ;
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AddAssert ( "There is only one channels" , ( ) = > channelTabControl . Items . Count = = 2 ) ;
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AddRepeatStep ( "Add 3 random private channels" , addRandomPrivateChannel , 3 ) ;
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AddAssert ( "There are four channels" , ( ) = > channelTabControl . Items . Count = = 5 ) ;
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AddStep ( "Add random public channel" , ( ) = > addChannel ( RNG . Next ( ) . ToString ( ) ) ) ;
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AddRepeatStep ( "Select a random channel" , ( ) = >
{
List < Channel > validChannels = channelTabControl . Items . Where ( c = > ! ( c is ChannelSelectorTabItem . ChannelSelectorTabChannel ) ) . ToList ( ) ;
channelTabControl . SelectChannel ( validChannels [ RNG . Next ( 0 , validChannels . Count ) ] ) ;
} , 20 ) ;
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Channel channelBefore = null ;
AddStep ( "set first channel" , ( ) = > channelTabControl . SelectChannel ( channelBefore = channelTabControl . Items . First ( c = > ! ( c is ChannelSelectorTabItem . ChannelSelectorTabChannel ) ) ) ) ;
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AddStep ( "select selector tab" , ( ) = > channelTabControl . SelectChannel ( channelTabControl . Items . Single ( c = > c is ChannelSelectorTabItem . ChannelSelectorTabChannel ) ) ) ;
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AddAssert ( "selector tab is active" , ( ) = > channelTabControl . ChannelSelectorActive . Value ) ;
AddAssert ( "check channel unchanged" , ( ) = > channelBefore = = channelTabControl . Current . Value ) ;
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AddStep ( "set second channel" , ( ) = > channelTabControl . SelectChannel ( channelTabControl . Items . GetNext ( channelBefore ) ) ) ;
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AddAssert ( "selector tab is inactive" , ( ) = > ! channelTabControl . ChannelSelectorActive . Value ) ;
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AddUntilStep ( "remove all channels" , ( ) = >
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{
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foreach ( var item in channelTabControl . Items . ToList ( ) )
{
if ( item is ChannelSelectorTabItem . ChannelSelectorTabChannel )
continue ;
channelTabControl . RemoveChannel ( item ) ;
return false ;
}
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return true ;
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} ) ;
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AddAssert ( "selector tab is active" , ( ) = > channelTabControl . ChannelSelectorActive . Value ) ;
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}
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private void addRandomPrivateChannel ( ) = >
channelTabControl . AddChannel ( new Channel ( new User
{
Id = RNG . Next ( 1000 , 10000000 ) ,
Username = "Test User " + RNG . Next ( 1000 )
} ) ) ;
private void addChannel ( string name ) = >
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channelTabControl . AddChannel ( new Channel
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{
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Type = ChannelType . Public ,
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Name = name
} ) ;
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private class TestTabControl : ChannelTabControl
{
public void SelectChannel ( Channel channel ) = > base . SelectTab ( TabMap [ channel ] ) ;
}
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}
}