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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
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using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
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namespace osu.Game.Tests.Visual.UserInterface
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{
[TestFixture]
public class TestSceneDialogOverlay : OsuTestScene
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{
private DialogOverlay overlay;
[SetUpSteps]
public void SetUpSteps()
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{
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
}
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[Test]
public void TestBasic()
{
TestPopupDialog dialog = null;
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AddStep("dialog #1", () => overlay.Push(dialog = new TestPopupDialog
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{
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion of",
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"I never want to see this again.",
Action = () => System.Console.WriteLine(@"OK"),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I still want quick ranks!",
Action = () => System.Console.WriteLine(@"Cancel"),
},
},
}));
AddAssert("first dialog displayed", () => overlay.CurrentDialog == dialog);
AddStep("dialog #2", () => overlay.Push(dialog = new TestPopupDialog
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{
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Icon = FontAwesome.Solid.Cog,
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HeaderText = @"What do you want to do with",
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Manage collections",
},
new PopupDialogOkButton
{
Text = @"Delete...",
},
new PopupDialogOkButton
{
Text = @"Remove from unplayed",
},
new PopupDialogOkButton
{
Text = @"Clear local scores",
},
new PopupDialogOkButton
{
Text = @"Edit",
},
new PopupDialogCancelButton
{
Text = @"Cancel",
},
},
}));
AddAssert("second dialog displayed", () => overlay.CurrentDialog == dialog);
}
[Test]
public void TestDismissBeforePush()
{
AddStep("dismissed dialog push", () =>
{
overlay.Push(new TestPopupDialog
{
State = { Value = Visibility.Hidden }
});
});
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
}
[Test]
public void TestDismissBeforePushViaButtonPress()
{
AddStep("dismissed dialog push", () =>
{
TestPopupDialog dialog;
overlay.Push(dialog = new TestPopupDialog
{
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton { Text = @"OK" },
},
});
dialog.PerformOkAction();
});
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
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}
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private class TestPopupDialog : PopupDialog
{
}
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}
}