1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 05:22:57 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

23 lines
803 B
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-03-31 15:20:31 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Replays;
2017-03-31 15:20:31 +08:00
using System.Collections.Generic;
2018-03-01 00:45:41 +08:00
using System.Linq;
2017-03-31 15:20:31 +08:00
using osu.Framework.Input;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-31 15:20:31 +08:00
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
2017-03-31 15:20:31 +08:00
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
2018-03-01 00:45:41 +08:00
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
2017-03-31 15:20:31 +08:00
}
}