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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs

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2022-07-15 19:07:01 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
/// <summary>
/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>.
/// </summary>
public class TaikoDifficultyHitObjectColour
{
/// <summary>
/// <see cref="MonoEncoding"/> encoding that encodes this note, only present if this is the first note within a
/// <see cref="MonoEncoding"/>
/// </summary>
public MonoEncoding? MonoEncoding;
/// <summary>
/// <see cref="ColourEncoding"/> encoding that encodes this note, only present if this is the first note within
/// a <see cref="ColourEncoding"/>
/// </summary>
public ColourEncoding? ColourEncoding;
/// <summary>
/// <see cref="CoupledColourEncoding"/> encoding that encodes this note, only present if this is the first note
/// within a <see cref="CoupledColourEncoding"/>
/// </summary>
public CoupledColourEncoding? CoupledColourEncoding;
}
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}