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osu-lazer/osu.Game/Users/Drawables/UpdateableFlag.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Users.Drawables
{
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public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
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{
private CountryCode countryCode;
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public CountryCode CountryCode
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{
get => countryCode;
set
{
countryCode = value;
updateModel();
}
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}
/// <summary>
/// Perform an action in addition to showing the country ranking.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
/// </summary>
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public Action? Action;
private readonly Bindable<bool> hideFlags = new BindableBool();
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
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{
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CountryCode = countryCode;
hideFlags.BindValueChanged(_ => updateModel());
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.HideCountryFlags, hideFlags);
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}
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protected override Drawable CreateDrawable(CountryCode countryCode)
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{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
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new DrawableFlag(countryCode)
{
RelativeSizeAxes = Axes.Both
},
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new HoverClickSounds()
}
};
}
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protected override bool OnClick(ClickEvent e)
{
Action?.Invoke();
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rankingsOverlay?.ShowCountry(CountryCode);
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return true;
}
private void updateModel() => Model = hideFlags.Value ? CountryCode.Unknown : countryCode;
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}
}