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osu-lazer/osu.Game/Screens/OnlinePlay/Match/Components/MatchChatDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
public class MatchChatDisplay : StandAloneChatDisplay
{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<long?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.ChannelId))]
private Bindable<int> channelId { get; set; }
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[Resolved(CanBeNull = true)]
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private ChannelManager channelManager { get; set; }
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public MatchChatDisplay()
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: base(true)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
channelId.BindValueChanged(_ => updateChannel(), true);
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}
private void updateChannel()
{
if (roomId.Value == null || channelId.Value == 0)
return;
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" });
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
channelManager?.LeaveChannel(Channel.Value);
}
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}
}