2022-11-30 07:44:20 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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2022-12-01 02:50:47 +08:00
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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internal partial class LegacyKiaiGlow : BeatSyncedContainer
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{
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private bool isKiaiActive;
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[BackgroundDependencyLoader(true)]
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private void load(ISkinSource skin, HealthProcessor? healthProcessor)
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{
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Alpha = 0;
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Child = new Sprite
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{
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Texture = skin.GetTexture("taiko-glow"),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(0.7f),
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Colour = new Colour4(255, 228, 0, 255),
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};
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if (healthProcessor != null)
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healthProcessor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (!result.IsHit || !isKiaiActive)
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return;
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this.ScaleTo(1.2f).Then()
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.ScaleTo(1f, 80, Easing.OutQuad);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (effectPoint.KiaiMode == isKiaiActive)
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return;
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isKiaiActive = effectPoint.KiaiMode;
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if (isKiaiActive)
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this.FadeIn(180);
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else
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this.FadeOut(180);
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}
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}
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}
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