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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
public partial class BeatmapPanel : PoolableDrawable, ICarouselPanel
{
public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT;
private const float colour_box_width = 30;
private const float corner_radius = 10;
private const float glow_offset = 10f; // extra space for the edge effect to not be cutoff by the right edge of the carousel.
private const float difficulty_x_offset = 50f; // constant X offset for beatmap difficulty panels specifically.
private const float preselected_x_offset = 25f;
private const float selected_x_offset = 50f;
private const float duration = 500;
[Resolved]
private BeatmapCarousel? carousel { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private Container panel = null!;
private StarCounter starCounter = null!;
private ConstrainedIconContainer iconContainer = null!;
private Box hoverLayer = null!;
private Box activationFlash = null!;
private Box backgroundBorder = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
private OsuSpriteText keyCountText = null!;
private IBindable<StarDifficulty?>? starDifficultyBindable;
private CancellationTokenSource? starDifficultyCancellationSource;
private Container rightContainer = null!;
private Box starRatingGradient = null!;
private TopLocalRankV2 difficultyRank = null!;
private OsuSpriteText difficultyText = null!;
private OsuSpriteText authorText = null!;
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[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X;
Width = 0.9f;
Height = HEIGHT;
InternalChild = panel = new Container
{
Masking = true,
CornerRadius = corner_radius,
RelativeSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1f),
Radius = 10,
},
Children = new Drawable[]
{
new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
backgroundBorder = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.ForStarDifficulty(0),
EdgeSmoothness = new Vector2(2, 0),
},
rightContainer = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Masking = true,
CornerRadius = corner_radius,
RelativeSizeAxes = Axes.X,
Height = HEIGHT,
X = colour_box_width,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(colourProvider.Background3, colourProvider.Background4),
},
starRatingGradient = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
},
},
}
},
iconContainer = new ConstrainedIconContainer
{
X = colour_box_width / 2,
Origin = Anchor.Centre,
Anchor = Anchor.CentreLeft,
Size = new Vector2(20),
Colour = colourProvider.Background5,
},
new FillFlowContainer
{
Padding = new MarginPadding { Top = 8, Left = colour_box_width + corner_radius },
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
starRatingDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Small)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
difficultyRank = new TopLocalRankV2
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.75f)
},
starCounter = new StarCounter
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.4f)
}
}
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new[]
{
keyCountText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
},
difficultyText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Right = 8f },
},
authorText = new OsuSpriteText
{
Colour = colourProvider.Content2,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
}
}
}
}
},
hoverLayer = new Box
{
Colour = colours.Blue.Opacity(0.1f),
Alpha = 0,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
},
activationFlash = new Box
{
Blending = BlendingParameters.Additive,
Alpha = 0f,
RelativeSizeAxes = Axes.Both,
},
new HoverSounds(),
}
};
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
var inputRectangle = panel.DrawRectangle;
// Cover the gaps introduced by the spacing between BeatmapPanels.
inputRectangle = inputRectangle.Inflate(new MarginPadding { Vertical = BeatmapCarousel.SPACING / 2f });
return inputRectangle.Contains(panel.ToLocalSpace(screenSpacePos));
}
protected override void LoadComplete()
{
base.LoadComplete();
ruleset.BindValueChanged(_ =>
{
computeStarRating();
updateKeyCount();
});
mods.BindValueChanged(_ =>
{
computeStarRating();
updateKeyCount();
}, true);
Selected.BindValueChanged(_ => updateSelectionDisplay(), true);
KeyboardSelected.BindValueChanged(_ => updateKeyboardSelectedDisplay(), true);
}
protected override void PrepareForUse()
{
base.PrepareForUse();
Debug.Assert(Item != null);
var beatmap = (BeatmapInfo)Item.Model;
iconContainer.Icon = beatmap.Ruleset.CreateInstance().CreateIcon();
difficultyRank.Beatmap = beatmap;
difficultyText.Text = beatmap.DifficultyName;
authorText.Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmap.Metadata.Author.Username);
starDifficultyBindable = null;
computeStarRating();
updateKeyCount();
updateSelectionDisplay();
FinishTransforms(true);
this.FadeInFromZero(duration, Easing.OutQuint);
// todo: only do this when visible.
// starCounter.ReplayAnimation();
}
private void updateSelectionDisplay()
{
bool selected = Selected.Value;
rightContainer.ResizeHeightTo(selected ? HEIGHT - 4 : HEIGHT, duration, Easing.OutQuint);
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updatePanelPosition();
updateEdgeEffectColour();
updateHover();
}
private void updateKeyboardSelectedDisplay()
{
updatePanelPosition();
updateHover();
}
private void updatePanelPosition()
{
float x = glow_offset + difficulty_x_offset + selected_x_offset + preselected_x_offset;
if (Selected.Value)
x -= selected_x_offset;
if (KeyboardSelected.Value)
x -= preselected_x_offset;
this.TransformTo(nameof(Padding), new MarginPadding { Left = x }, duration, Easing.OutQuint);
}
private void updateHover()
{
bool hovered = IsHovered || (KeyboardSelected.Value && !Selected.Value);
if (hovered)
hoverLayer.FadeIn(100, Easing.OutQuint);
else
hoverLayer.FadeOut(1000, Easing.OutQuint);
}
private void computeStarRating()
{
starDifficultyCancellationSource?.Cancel();
starDifficultyCancellationSource = new CancellationTokenSource();
if (Item == null)
return;
var beatmap = (BeatmapInfo)Item.Model;
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, starDifficultyCancellationSource.Token);
starDifficultyBindable.BindValueChanged(d =>
{
var value = d.NewValue ?? default;
starRatingDisplay.Current.Value = value;
starCounter.Current = (float)value.Stars;
iconContainer.FadeColour(value.Stars > 6.5f ? colours.Orange1 : colourProvider.Background5, duration, Easing.OutQuint);
var starRatingColour = colours.ForStarDifficulty(value.Stars);
backgroundBorder.FadeColour(starRatingColour, duration, Easing.OutQuint);
starCounter.FadeColour(starRatingColour, duration, Easing.OutQuint);
starRatingGradient.FadeColour(ColourInfo.GradientHorizontal(starRatingColour.Opacity(0.25f), starRatingColour.Opacity(0)), duration, Easing.OutQuint);
starRatingGradient.FadeIn(duration, Easing.OutQuint);
// todo: this doesn't work for dark star rating colours, still not sure how to fix.
activationFlash.FadeColour(starRatingColour, duration, Easing.OutQuint);
updateEdgeEffectColour();
}, true);
}
private void updateEdgeEffectColour()
{
panel.FadeEdgeEffectTo(Selected.Value
? colours.ForStarDifficulty(starDifficultyBindable?.Value?.Stars ?? 0f).Opacity(0.5f)
: Color4.Black.Opacity(0.4f), duration, Easing.OutQuint);
}
private void updateKeyCount()
{
if (Item == null)
return;
var beatmap = (BeatmapInfo)Item.Model;
if (ruleset.Value.OnlineID == 3)
{
// Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
int keyCount = legacyRuleset.GetKeyCount(beatmap, mods.Value);
keyCountText.Alpha = 1;
keyCountText.Text = $"[{keyCount}K] ";
}
else
keyCountText.Alpha = 0;
}
protected override bool OnHover(HoverEvent e)
{
updateHover();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateHover();
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
if (carousel == null)
return true;
if (carousel.CurrentSelection != Item!.Model)
{
carousel.CurrentSelection = Item!.Model;
return true;
}
carousel.TryActivateSelection();
return true;
}
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#region ICarouselPanel
public CarouselItem? Item { get; set; }
public BindableBool Selected { get; } = new BindableBool();
public BindableBool Expanded { get; } = new BindableBool();
public BindableBool KeyboardSelected { get; } = new BindableBool();
public double DrawYPosition { get; set; }
public void Activated()
{
activationFlash.FadeOutFromOne(500, Easing.OutQuint);
}
#endregion
}
}