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osu-lazer/osu.Game/Tests/Visual/Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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/// <summary>
/// A <see cref="RoomManager"/> for use in multiplayer test scenes, backed by a <see cref="TestRoomRequestsHandler"/>.
/// Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
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/// </summary>
public class TestRequestHandlingMultiplayerRoomManager : MultiplayerRoomManager
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{
public IReadOnlyList<Room> ServerSideRooms => handler.ServerSideRooms;
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private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
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{
((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
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}
/// <summary>
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
/// </summary>
/// <param name="room">The room.</param>
public void AddServerSideRoom(Room room) => handler.AddServerSideRoom(room);
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}
}