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osu-lazer/osu.Game/Beatmaps/IBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
public interface IBeatmap
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{
/// <summary>
/// This beatmap's info.
/// </summary>
BeatmapInfo BeatmapInfo { get; set; }
/// <summary>
/// This beatmap's metadata.
/// </summary>
BeatmapMetadata Metadata { get; }
/// <summary>
/// The control points in this beatmap.
/// </summary>
ControlPointInfo ControlPointInfo { get; set; }
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/// <summary>
/// The breaks in this beatmap.
/// </summary>
List<BreakPeriod> Breaks { get; }
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
double TotalBreakTime { get; }
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
IReadOnlyList<HitObject> HitObjects { get; }
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/// <summary>
/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
/// </summary>
IEnumerable<BeatmapStatistic> GetStatistics();
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/// <summary>
/// Finds the most common beat length represented by the control points in this beatmap.
/// </summary>
double GetMostCommonBeatLength();
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/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>
/// <returns>The shallow-cloned beatmap.</returns>
IBeatmap Clone();
}
public interface IBeatmap<out T> : IBeatmap
where T : HitObject
{
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
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}