1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 19:22:56 +08:00
osu-lazer/osu.Game/Overlays/Music/PlaylistItem.cs

184 lines
5.3 KiB
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
2018-07-21 10:38:28 +08:00
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
2018-04-13 17:19:50 +08:00
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Overlays.Music
{
public class PlaylistItem : Container, IFilterable, IDraggable
{
private const float fade_duration = 100;
private Color4 hoverColour;
private Color4 artistColour;
private SpriteIcon handle;
private TextFlowContainer text;
private IEnumerable<SpriteText> titleSprites;
private UnicodeBindableString titleBind;
private UnicodeBindableString artistBind;
public readonly BeatmapSetInfo BeatmapSetInfo;
public Action<BeatmapSetInfo> OnSelect;
public bool IsDraggable { get; private set; }
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
IsDraggable = handle.IsHovered;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
IsDraggable = false;
return base.OnMouseUp(state, args);
}
private bool selected;
public bool Selected
{
get { return selected; }
set
{
if (value == selected) return;
selected = value;
FinishTransforms(true);
foreach (SpriteText s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
}
}
public PlaylistItem(BeatmapSetInfo setInfo)
{
BeatmapSetInfo = setInfo;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
hoverColour = colours.Yellow;
artistColour = colours.Gray9;
var metadata = BeatmapSetInfo.Metadata;
FilterTerms = metadata.SearchableTerms;
Children = new Drawable[]
{
handle = new PlaylistItemHandle
{
Colour = colours.Gray5
},
text = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
ContentIndent = 10f,
},
};
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
artistBind.ValueChanged += newText => recreateText();
artistBind.TriggerChange();
}
private void recreateText()
{
text.Clear();
//space after the title to put a space between the title and artist
titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
{
sprite.TextSize = 16;
sprite.Font = @"Exo2.0-Regular";
});
text.AddText(artistBind.Value, sprite =>
{
sprite.TextSize = 14;
sprite.Font = @"Exo2.0-Bold";
sprite.Colour = artistColour;
sprite.Padding = new MarginPadding { Top = 1 };
});
}
protected override bool OnHover(InputState state)
{
handle.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
handle.FadeOut(fade_duration);
}
protected override bool OnClick(InputState state)
{
OnSelect?.Invoke(BeatmapSetInfo);
return true;
}
public IEnumerable<string> FilterTerms { get; private set; }
private bool matching = true;
public bool MatchingFilter
{
get { return matching; }
set
{
if (matching == value) return;
matching = value;
this.FadeTo(matching ? 1 : 0, 200);
}
}
private class PlaylistItemHandle : SpriteIcon
{
public PlaylistItemHandle()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Size = new Vector2(12);
Icon = FontAwesome.fa_bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
}
}
}
public interface IDraggable : IDrawable
{
/// <summary>
/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
/// </summary>
bool IsDraggable { get; }
}
}