2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-12-25 10:45:50 +08:00
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Users;
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using osuTK.Graphics;
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2019-03-25 00:02:36 +08:00
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
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{
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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private RoomsContainer container;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = container = new RoomsContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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JoinRequested = joinRequested
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};
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("clear rooms", () => roomManager.Rooms.Clear());
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}
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[Test]
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public void TestBasicListChanges()
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{
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addRooms(3);
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => Room == roomManager.Rooms.First());
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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[Test]
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public void TestStringFiltering()
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{
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addRooms(4);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
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AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter(null));
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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}
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[Test]
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public void TestRulesetFiltering()
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{
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addRooms(2, new OsuRuleset().RulesetInfo);
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addRooms(3, new CatchRuleset().RulesetInfo);
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
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AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
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AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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private void addRooms(int count, RulesetInfo ruleset = null)
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{
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AddStep("add rooms", () =>
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = i },
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Name = { Value = $"Room {i}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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roomManager.Rooms.Add(room);
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}
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});
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}
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private class TestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated
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{
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add { }
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remove { }
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}
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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}
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public void PartRoom()
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{
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}
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}
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private class JoinedRoomStatus : RoomStatus
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{
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public override string Message => "Joined";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Yellow;
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}
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}
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}
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