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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuTouchInputMapper : Drawable
{
/// <summary>
/// All the active <see cref="TouchSource"/>s and the <see cref="OsuAction"/> that it triggered (if any).
/// Ordered from oldest to newest touch chronologically.
/// </summary>
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
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private readonly OsuInputManager osuInputManager;
private Bindable<bool> mouseDisabled = null!;
public OsuTouchInputMapper(OsuInputManager inputManager)
{
osuInputManager = inputManager;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void OnTouchMove(TouchMoveEvent e)
{
base.OnTouchMove(e);
handleTouchMovement(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
OsuAction action = trackedTouches.Any(t => t.Action == OsuAction.LeftButton)
? OsuAction.RightButton
: OsuAction.LeftButton;
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
bool shouldResultInAction = !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
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trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
// Important to update position before triggering the pressed action.
handleTouchMovement(e);
if (shouldResultInAction)
osuInputManager.KeyBindingContainer.TriggerPressed(action);
return true;
}
private void handleTouchMovement(TouchEvent touchEvent)
{
// Movement should only be tracked for the most recent touch.
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if (touchEvent.Touch.Source != trackedTouches.Last().Source)
return;
new MousePositionAbsoluteInput { Position = touchEvent.ScreenSpaceTouch.Position }.Apply(osuInputManager.CurrentState, osuInputManager);
}
protected override void OnTouchUp(TouchUpEvent e)
{
var tracked = trackedTouches.Single(t => t.Source == e.Touch.Source);
if (tracked.Action is OsuAction action)
osuInputManager.KeyBindingContainer.TriggerReleased(action);
trackedTouches.Remove(tracked);
base.OnTouchUp(e);
}
private class TrackedTouch
{
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public readonly TouchSource Source;
public readonly OsuAction? Action;
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public TrackedTouch(TouchSource source, OsuAction? action)
{
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Source = source;
Action = action;
}
}
}
}