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osu-lazer/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
public class VolumeSettings : SettingsSubsection
{
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config)
{
Children = new Drawable[]
{
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new SettingsSlider<double>
{
LabelText = "Master",
Current = audio.Volume,
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KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Current = config.GetBindable<double>(OsuSetting.VolumeInactive),
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KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Current = audio.VolumeSample,
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KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Current = audio.VolumeTrack,
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KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
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};
}
}
}