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osu-lazer/osu.Game/Modes/Ruleset.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes
{
public abstract class Ruleset
{
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public static Ruleset GetRuleset(PlayMode mode)
{
switch (mode)
{
default:
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return null;
// return new OsuRuleset();
//case PlayMode.Catch:
// return new CatchRuleset();
//case PlayMode.Mania:
// return new ManiaRuleset();
//case PlayMode.Taiko:
// return new TaikoRuleset();
}
}
}
}