mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 15:53:00 +08:00
47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using System.Linq;
|
|||
|
using NUnit.Framework;
|
|||
|
using osu.Framework.Testing;
|
|||
|
using osu.Game.Screens.Menu;
|
|||
|
using osu.Game.Screens.Select;
|
|||
|
using osuTK.Input;
|
|||
|
|
|||
|
namespace osu.Game.Tests.Visual.Navigation
|
|||
|
{
|
|||
|
public partial class TestSceneButtonSystemNavigation : OsuGameTestScene
|
|||
|
{
|
|||
|
private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType<ButtonSystem>().Single();
|
|||
|
|
|||
|
[Test]
|
|||
|
public void TestGlobalActionHasPriority()
|
|||
|
{
|
|||
|
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
|||
|
|
|||
|
// triggering the cookie in the initial state with any key should only happen if no other action is bound to that key.
|
|||
|
// here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons.
|
|||
|
AddStep("press F10", () => InputManager.Key(Key.F10));
|
|||
|
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
|||
|
|
|||
|
AddStep("press P", () => InputManager.Key(Key.P));
|
|||
|
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public void TestShortcutKeys()
|
|||
|
{
|
|||
|
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
|||
|
|
|||
|
AddStep("press P", () => InputManager.Key(Key.P));
|
|||
|
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
|
|||
|
|
|||
|
AddStep("press P", () => InputManager.Key(Key.P));
|
|||
|
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
|
|||
|
|
|||
|
AddStep("press P", () => InputManager.Key(Key.P));
|
|||
|
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|