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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
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{
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[Resolved]
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private ISkinSource skinSource { get; set; } = null!;
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public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance)
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: base(hitObjectContainer, balance)
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{
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}
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public override void Play(HitType hitType, bool strong)
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{
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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if (hitObject == null)
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return;
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var originalSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL);
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// If the sample is provided by a legacy skin, we should not try and do anything special.
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if (skinSource.FindProvider(s => s.GetSample(originalSample) != null) is LegacySkinTransformer)
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{
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base.Play(hitType, strong);
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return;
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}
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// let the magic begin...
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var samplesToPlay = new List<ISampleInfo> { new VolumeAwareHitSampleInfo(originalSample, strong) };
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PlaySamples(samplesToPlay.ToArray());
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}
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}
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}
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