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osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{
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public override LocalisableString Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
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Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
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foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
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hit.Type = rng.Next(2) == 0 ? HitType.Centre : HitType.Rim;
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}
}
}
}