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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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private HUDOverlay hudOverlay;
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// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
}
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[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
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AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
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}
[Test]
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public void TestHideExternally()
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{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
[Test]
public void TestMomentaryShowHUD()
{
createNew();
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HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
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[Test]
public void TestExternalHideDoesntAffectConfig()
{
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HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
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createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
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}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
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bool keyCounterVisibleValue = false;
createNew();
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AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
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AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
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private void createNew(Action<HUDOverlay> action = null)
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{
AddStep("create overlay", () =>
{
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
action?.Invoke(hudOverlay);
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Child = hudOverlay;
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});
}
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}
}