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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("stamina_strain")]
public double StaminaStrain { get; set; }
[JsonProperty("rhythm_strain")]
public double RhythmStrain { get; set; }
[JsonProperty("colour_strain")]
public double ColourStrain { get; set; }
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (9, MaxCombo);
yield return (11, StarRating);
yield return (13, GreatHitWindow);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
{
base.FromDatabaseAttributes(values);
MaxCombo = (int)values[9];
StarRating = values[11];
GreatHitWindow = values[13];
}
}
}