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osu-lazer/osu.Game/Screens/Edit/Verify/Components/Issue.cs

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2021-04-07 20:35:33 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Verify.Components
{
public class Issue
{
/// <summary>
/// The time which this issue is associated with, if any, otherwise null.
/// </summary>
public double? Time;
/// <summary>
/// The hitobjects which this issue is associated with. Empty by default.
/// </summary>
public IReadOnlyList<HitObject> HitObjects;
/// <summary>
/// The template which this issue is using. This provides properties
/// such as the <see cref="IssueTemplate.IssueType"/>, and the
/// <see cref="IssueTemplate.UnformattedMessage"/>.
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The arguments that give this issue its context, based on the
/// <see cref="IssueTemplate"/>. These are then substituted into the
/// <see cref="IssueTemplate.UnformattedMessage"/>.
/// E.g. timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(IssueTemplate template, params object[] args)
{
Time = null;
HitObjects = System.Array.Empty<HitObject>();
Template = template;
Arguments = args;
if (template.Origin == null)
{
throw new ArgumentException(
"A template had no origin. Make sure the `Templates()` method contains all templates used."
);
}
}
public Issue(double? time, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = time;
}
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = hitObjects.FirstOrDefault()?.StartTime;
HitObjects = hitObjects.ToArray();
}
public override string ToString()
{
return Template.Message(Arguments);
}
public string GetEditorTimestamp()
{
// TODO: Editor timestamp formatting is handled in https://github.com/ppy/osu/pull/12030
// We may be able to use that here too (if we decouple it from the HitObjectComposer class).
if (Time == null)
return string.Empty;
return Time.Value.ToEditorFormattedString();
}
}
}