1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 16:07:25 +08:00
osu-lazer/osu.Game.Modes.Mania/Objects/ManiaConverter.cs

48 lines
1.3 KiB
C#
Raw Normal View History

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
2016-11-14 17:54:24 +08:00
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
2016-11-14 17:54:24 +08:00
namespace osu.Game.Modes.Mania.Objects
{
class ManiaConverter : HitObjectConverter<ManiaBaseHit>
{
private readonly int columns;
public ManiaConverter(int columns)
{
this.columns = columns;
}
public override List<ManiaBaseHit> Convert(List<HitObject> input)
{
List<ManiaBaseHit> output = new List<ManiaBaseHit>();
foreach (HitObject i in input)
{
ManiaBaseHit h = i as ManiaBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
2016-10-13 20:53:42 +08:00
if (o == null) throw new HitObjectConvertException(@"Mania", i);
h = new Note
{
StartTime = o.StartTime,
Column = (int)Math.Round(o.Position.X / 512 * columns)
};
}
output.Add(h);
}
return output;
}
}
}